We have gone the extra mile to preserve major elements of the iconic Diablo control scheme so that you can slay monsters in the comfort of your own home chair. So it’s us taking inspiration from some of the work they’ve done already.You asked, and we delivered! The team is proud to announce that Diablo Immortal will launch simultaneously on mobile and in Open Beta on PC-complete with cross-play and cross-progression. "Less so in the West, but we’re now starting to see some games that are bringing that mechanic to the West. “In the East, that control method is becoming ubiquitous, and it’s becoming ubiquitous because it’s very natural, and it feels great," he said. Undeniable similarities in UI between Immortal and Crusaders of Light ( read more about that here) were simply a result of the control scheme NetEase had adopted in previous games becoming "ubiquitous". He said that the art and assets for new game were themselves completely new, and that Immortal was "purpose-built from the ground up". Lastly, Adham headed off accusations that Diablo Immortal was just a reskin of another game by NetEase, which Blizzard has partnered with for Immortal's release. "The truth is that we have multiple Diablo teams working on multiple unannounced Diablo projects even after announcing. "I know our community here, there’s a concern that we are focused on this instead of that," he said. That never materialised, but Adham moved to reassure fans that Blizzard was still working on "multiple unannounced Diablo projects", and said that the development of Immortal would not distract from whatever was coming next.
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